This page is a shout-out to all of the absolute legends who have put up tutorials and given their time sharing solutions to known problems for indie devs.

Links will be added as tutorials are used, and credit will be provided in the games that these tutorials become relevant in.

It is the dev’s intention that if there is revenue gained from the games, tips will be provided to tip-jars/funding options for tutorial makers as is possible.

Gamemaker Studio 2 [ link ]

Gamemaker Forums [ link ]

How Do You Code in GameMaker? [ link ]

GameMaker Studio 2 – Best Saving and Loading Tutorial (2.3.1+) [ link ] (Sara Spalding )

GameMaker Studio 2 – Minimap Tutorial [ link ] (Sara Spalding )

An Introduction to Shaders in GameMaker [ link ] (DragoniteSpam)

3D in Game Maker Studio 2 (playlist) [ link ] (DragoniteSpam)

The Diorama Camera in GameMaker [ link ] (DragoniteSpam)

Game Maker: Studio 2 Tutorial – Making 3D Environments in Game Maker [ link ] ( Gaming Engineer )

Make Your First RPG | Movement & Enemies [ link ]

Point and Click Game Maker Studio 2 Tutorial: Getting Started [ link ] (Valerie Paris )

Whisper (GameMaker Dynamic, Reactive Narrative Manager) [ link ]

How To Build Branching Narrative And Dialogue | GameMaker [ link ] (chatterbox + yarn implementation)

VNGen [ link ] (XGASOFT)

Chatterbox [ link ] (JujuAdams)

Input Plugins [ link ] ( GameMaker Kitchen )

Ren’Py [ link ]

Game Developer Conference [ link ]

Respecting Player Fantasies in Dating Sims [ link ]

Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in ‘Baldur’s Gate 3’ [ link ]

Rules of the Game 2025: Uncommon Techniques from Insightful Designers [ link ]

All Game Trailers Are Not Created Equal [ link ]

The Best and Most ‘Stealable’ Mechanics from Tabletop RPGs [ link ]

Stop Getting Lost: Make Cognitive Maps, Not Levels [ link ]

The Dark Place of ‘Alan Wake 2’: Crafting an Evolving Nightmare Dimension [ link ]

How (and Why) to Design for “Repetition With Variety” [ link ]

How Interactive Should My Game Story Be? [ link ]

Sparking Curiosity-Driven Exploration Through Narrative in ‘Outer Wilds’ [ link ]

General Game Design

Dialogue Trees: Creating Branching Narratives in Games (designthegame.com)

What Makes a Good Detective Game? [ link ] (gamemaker’s toolkit)

How Level Design Can Tell a Story [ link ] (gamemaker’s toolkit)

Level design 101: the language of location development [ link ] ( warrobotsuniverse )

What I Learned Judging 200+ Visual Novels [ link ] ( visual novel design )

So You Want to Make Video Games in 2026 [ link ] ( moka devs )

I Made a Game Where You Hide a Body in a Gas Station [ link ] ( moka devs )

Accessibility

Let’s Talk About Visual Novel Accessibility, Shall We? An Update [ link ] ( The Blind Nerd )

Video Game Accessibility Playlist [ link ] (gamemaker’s toolkit)

Loud and Clear: Improving Accessibility for Low Vision Players in ‘Cosmonious High’ [ link ] ( GDC Festival of Gaming )

A Tips and Tricks Guide for Visual Novel Accessibility [And other Games] [ link ] ( The Blind Nerd )

Ren’Py Accessibility Add-On [ link ] ( minute.itch.io )

Building Cognitive Accessibility Into Your Games [ link ] ( GDC Festival of Gaming )

Tips on making your VN more accessible [ link ] ( LadyIcepaw )

Blender [ link ]

Give Me 9 Minutes — I’ll Teach You Surreal Terrain in Blender [ link ] [outrunyouth]

fspy Tutorial [ link ]

Using a Single fSpy Camera in Blender | Intro to Projection Mapping in Blender p1 [ link ]

Anime Inspired Character Series Information Video [ link ]

Music

How To Make Orchestral Music (Total Beginner’s Guide) [ link ] ( Kevin Kuschel )