The ideal is to look back at the renders and sketches from this time, and feel excited about how far we have come. Level design has been interesting. The team is getting confidence in actually modeling things in Blender. Character Designs have not been locked in yet either, but there are some sculptural studies and…
How do you learn when you don’t know what you don’t know?
It’s been an interesting experience doing hobby solo-dev thus far. At this point the studio is able to afford development tools that might have been out of reach in prior years. On-deck to eventually get access to are notably: Substance PainterZbrush Blender is fantastic, but it’s materials section is fiddly. All of the learning for…
Hi All!
Not too much happening over here at this point in time! 2026 is the first time I’ve really felt compelled to return to game making endeavors again. Previously I was part of a 2 person VN team that did not finish for the variety of reasons that people don’t – but the itch is in…