Weeks of 05/07/26 – 05/15/2026
Not a lot visually happening over the last two weeks. I’ve been working through The C# Player’s Guide (5th ed).
Added some legs to the piers.
Working on ear placement for the general design.
Started to design some assets for a second area that will be in the demo.
Worked on level design and prop presence for levels.
Week of 04/29/2026
- Some further modeling work done on the first scene for the demo.
- Possible feature for game-play to consider for demo (suspicion meter)
Few more learning options added into the mix:
Learn Blender 5.1: The Ultimate Beginner’s Guide with Step-by-Step Instructions for 3D Modeling, Rendering, and Animation (link)
Game Development with Godot 4 and C#: Develop a dynamic 3D game while exploring a robust node system, level design, and animations (link)
The C# Player’s Guide (5th Edition) (link)
Week of 04/23/2026
Finalized Engine-design into Godot. Gathered together level-design resources so that grey-boxing first level can begin. Learning engine functions so that prototyping may begin.
There is not much ‘developing’ happening yet as dev does not learn well by making jank things that break very badly. It’s skill-acquisition time.
Ongoing Classes to work on:
Udemy:
- https://www.udemy.com/course/level-design-fundamentals/
- https://www.udemy.com/course/blender-3d-sculpting-course/
- https://www.udemy.com/course/blenderenvironment/
- https://www.udemy.com/course/math-for-games/
- https://www.udemy.com/course/ultimate-godot-game-bootcamp
- https://www.udemy.com/course/level-design-master-class/learn/
- https://www.udemy.com/course/learn-the-art-of-level-design-part-1/
- https://www.udemy.com/course/godot-vfx-for-game
- https://www.udemy.com/course/blender-and-godot-4-full-course-low-poly
- https://www.udemy.com/course/godot-4-shaders/
From Developers:
https://docs.godotengine.org/en/stable (Godot documentation)
https://gdquest.github.io/learn-gdscript (https://www.gdquest.com/)
Coloso:
https://coloso.global/en/products/uxuidesign-semdesign-us (Creating a Game UX/UI Design Portfolio)
https://coloso.global/en/products/3dartist-yorsh-us (Beyond Reality: Stylized Scenes in Blender)
https://coloso.global/en/products/cgproductionstudio-shirogumiinc-us (Crafting Dazzling Semi-Real Characters and Cut Scenes with SHIROGUMI INC.)
Week of 04/16/2026
- Started classes on 3D level Design in Blender, added in math for games as well as C# fundamentals.
- https://www.udemy.com/course/level-design-fundamentals/
- https://www.udemy.com/course/blender-3d-sculpting-course/
- https://www.udemy.com/course/blenderenvironment/
- https://www.udemy.com/course/math-for-games/
- https://www.udemy.com/course/unity-c-sharp-scripting/
- https://www.udemy.com/course/unitycourse2/
- Updated Game Design Document
- Defining scope of Demo for WIP1 Project
- Studying C# at w3schools [link]
Ongoing Classes to work on:
Coloso:
https://coloso.global/en/products/uxuidesign-semdesign-us (Creating a Game UX/UI Design Portfolio)
https://coloso.global/en/products/3dartist-yorsh-us (Beyond Reality: Stylized Scenes in Blender)
https://coloso.global/en/products/cgproductionstudio-shirogumiinc-us (Crafting Dazzling Semi-Real Characters and Cut Scenes with SHIROGUMI INC.)
Udemy:
https://www.udemy.com/course/python-basics-for-renpy-developers/ (Python Basics for Ren’Py Developers)
https://www.udemy.com/course/renpy-minigames (Ren’Py Minigames)